Gray values (look at a damaged texture for the specific values) make the model transparent only when in the damaged state. The model transparency is determined by the alpha channel in the damaged texture. You should be able to make it invisible though. Maybe the body models have different bone setups or something. Not sure if the tail is fixable, I had something like that happen when I mixed n matched body/dress models. You have to keep the original alpha values.Ĭlothing and skin have different materials (or something) which affect the specularity, which is why the skin still looks normal. tga with the whole texture being opaque (alpha channel completely white). Lighter values = more shiny, darker values = less shiny. Click to expand.The shininess/specularity is determined by the alpha channel in the normal texture.
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